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FILE / 001 — SUBJECT OVERVIEW

Quick Bio

Ten years running the operation.
100+ games shipped.

Louis Giraud
FILE PHOTO — LG-01

I co-founded 8SEC and ran the studio for 10 years, shipping more than 100 games.

Coming up with game concepts is only the first step. Expanding them into full games and driving them all the way through production to success is where I thrive, working hands-on as both programmer and designer at every stage.

I hired and built the teams needed to make each one happen, and directed projects across the full range of scope: from one-week hyper-casual toys to multi-year real-time multiplayer hardcore titles, and everything in between.

→ TARGET: PC / CONSOLE · GAME DIRECTION · SENIOR GAME DESIGN

10
Years Operating
100+
Titles Shipped
$5M+
Capital Raised
2→30
Team Scaled
$20M+
Revenue Generated
FILE / 002 — OPERATIVE PROFILE

Where I add the most value

SPECIALIZATION_01

Game Direction

Leading art, programming, and design teams towards a single creative vision. I make sure everyone pulls in the same direction and moves toward the game we want to make, from the pitch to the shipped product.

I've handled production schedules and daily meetings for 10 years to keep teams in sync, adapting the design on the fly to fit the constraints of the project, budgets, and team composition.

SPECIALIZATION_02

Game Design

Coming up with game concepts and pressure-testing them against analytics, market trends, and my own experience as a player, keeping what earns its place and cutting what doesn't. My product vision holds the whole system at once, so I can zoom out to see how mechanics interact or drop into the weeds to fine-tune values and game feel.

SPECIALIZATION_03

Founder / Team Leadership

Personally pitched to investors and managed the relationships across three fundraising rounds, in both French and English. Built the studio from the ground up with co-founder Louis Croquet, from a two-person team shipping two games a week to a 30-person studio running multiple teams across two offices, zooming out to direct the studio and zooming in to debug code when needed.

SPECIALIZATION_04

Technical Direction

With a programming background, I coded every game myself before the team scaled up, and stayed the technical expert on most systems, overseeing the code architecture of every shipped title to keep the creative vision aligned with the engineering. I love optimizing games and regularly hacked away at performance on everything we shipped, speaking the right language with every team, art, design, programming, and marketing alike.

FILE / 004 — CONTACT

Let's talk about your next project

Open to Game Director and Senior Game Designer roles on PC and console, at studios and startups alike.

I'm available for in-person/hybrid/remote opportunities and fluent in both English and French.